X Men The Official Game Free Download Full Version
INFORMATION : X-Men The Official Game
is officially a lame action game cash in on the upcoming movie. The
lousy movie licensed game genre claims another victim in X-Men The
Official Game. Based loosely in between the stories of the second and
third films, X-Men is a completely unremarkable beat'em up (with a few
boilerplate shooter elements tossed into the mix) that feels just
haphazard enough to likely have been rushed through development to get
it onto store shelves ahead of the film. It's not that it's entirely
broken, mind you, but X-Men's missions are entirely generic and devoid
of captivating content, and there are enough annoying little glitches and other obnoxious things prevalent throughout to give the game that thrown together feel.
The X-Men are back! Well a select few of them, anyway.
www.muhammadniaz.blogspot.com X-Men seems to follow the basic
plot concepts of the X-Men movies, but it centers its focus around
three of the heroes: Wolverine, Nightcrawler, and Iceman. Whether this
was a deliberate choice, or a direct response to which of the film's
actors Activision could actually get to reprise their roles for the game
(Hugh Jackman, Alan Cumming, and Shawn Ashmore are indeed in the game),
we'll likely never know, but Nightcrawler's inclusion is specifcally to
explain why he's not in the new movie. For what it's worth, Jackman,
Cumming, and Ashmore all do serviceable jobs voicing the characters, as
does Patrick Stewart, who returns to voice act Professor X.
Unfortunately, the remaining cast is mostly made up of soundalikes, and
none of them are particularly good.
By centering on these three characters and setting up the mission structure
as the game does, you're left with a fairly disjointed sense of where
the story is going. For instance, early on in the game, all three
characters go through quick training sequences to get you familiar with how they work.
The next mission is a return to Alkali Lake (the site of Jean Grey's
tragic demise at the end of the second film) to recapture parts of the Cerebro
machine taken by General Stryker. You start off as Nightcrawler, and
are given the option later on to play either as Wolverine or
Nightcrawler for another section. Once you've made your pick, you're
stuck with that character for the duration of his missions during this
chapter (which can go up to around three or four in a row, at times).
Only after you've completed it can you switch over to the other
available character. Not to mention that Iceman just disappears during
this whole section and we don't join up with him until significantly
later, in a completely new scenario that's given next to no plot
exposition. It's not that a game of this type has to be some kind of
brilliant work of fiction to succeed, but X-Men tells its story in such a
perplexing and disconcerting way that it's difficult to care much about
what's going on.
Each
of the three playable characters fights a little differently from the
other. Wolverine obviously has his Adamantium claws, as well as a rage
ability that gives him some particularly brutal moves; Nightcrawler can
teleport to any area within his visual range, as well as use his
teleporting abilities in combat to pull off more acrobatic moves and
transport himself to a "shadow realm" to regenerate his health (an
ability we're not sure he ever had before this game); and finally,
Iceman perpetually rides on an icy surfboard, flying through the air
while shooting his ice beam and ice projectiles, and inexplicably
regenerating his health (an ability we're positive he didn't have before
this game). The Iceman missions are almost more like rail shooters,
since you're near-constantly in motion, floating about various areas and
sometimes navigating perilous traps and pitfalls and for that matter,
the Iceman missions are probably the most interesting part of the game,
if only in comparison to the utterly dull Nightcrawler and Wolverine
segments.
When
you're playing as Wolverine or Nightcrawler, you're beating up a lot of
enemies in relatively closed off environments. Sometimes you need to
find a control panel to open a
door, and there are some platforming elements with the Nightcrawler
sections (which can usually be circumvented altogether using his
teleport ability), but for the most part you're just constantly fighting
enemies with guns, electric sticks, electric spears, bazookas, or the
occasional mutant power. Plenty of beat'em up games have managed to
suffice with a similar formula, but X-Men's combat is just boring.
There's next to no combo variety to speak of, and it's awfully easy to
just use Wolverine's power attacks or Nightcrawler's teleport attacks
over and over again to break past an enemy's block to simply roll right
over them over and over again. It's not that the fights are easy,
exactly. Sometimes they can actually be a bit frustrating, especially
when you're playing as Wolverine and getting pelted with bullets, and
the only thing you can really do is run right at the guys with the guns.
But frustration aside, there's nothing interesting about the fight
sequences to make you want to keep playing. It's just button mashing of
the most banal variety.
Additionally,
there are a number of moments in the game that make you wonder just how
much time this game really spent in development. There are no major
show-stopping bugs, but rather a lot of little glitches that just keep
popping up over and over again. Enemies will sometimes teleport from one
side of a level to another instantaneously for no discernible reason;
sometimes you can knock enemies into walls or doorways from which they
cannot escape; scripted appearances of characters will sometimes get
stuck and remain there even when they're clearly supposed to disappear
moments later there are a lot of little things like this. Boss fights
also seem very poorly cobbled together. Most boss fights in the game
simply revolve around you and the boss character running around an
enclosed area, hitting each other for a bit, then running off, hitting
each other again, and then running off, and so on. The bosses just
aren't very smart, since you can basically pelt them with attacks, run
to the far side of the environment to recharge a bit, and go back without them ever really running after you, or at least not very quickly.
www.muhammadniaz.blogspot.com
X-Men manages to deliver a pretty good visual experience, although
there's nothing too special about it. The basic character models and
animations are nicely detailed, as are a few of the environments. There
are a couple of cool levels in particular, such as the power plant at
sundown scenario Iceman takes on at one point, as well as the sequence
inside the Dark Cerebro machine from the 2nd movie. There's also a fair
share of rather mundane looking areas in the game, but generally
speaking, it's a pleasant enough game to look at. The most obnoxious
visual aspect of X-Men, however, is its cutscenes, or practical
lack thereof. All the game's story sequences are presented with still
frame shots of comic book versions of the movie characters. You'll see
these static characters awkwardly move across the screen to do various
actions, and speak to one another with no mouth movement whatsoever. It
doesn't even look so much like a comic book as it does the kind of
purposely bad animation you'd find on something like Sealab 2021, but
without the purpose. Every once in a while the game does go whole hog
into the comic book style of transition, but it skips by each panel so
fast that you can't read a single line of what's being said. As if the
story weren't confusing enough already.
X-Men
beat 'em ups can be great just look at the old X-Men Arcade Game. If
the developers had played that a few more times, maybe they'd have come
up with something better than this trite junk.
There
are five home system versions of X-Men currently available, with
iterations on the Xbox, PlayStation 2, GameCube, PC, and Xbox 360. The
first four versions all look comparable to one another, with the Xbox
version perhaps looking the best of the bunch. All four really do look
practically the same, but the PC, GC and PS2 versions suffer from an
erratic frame rate. The Xbox 360 version is actually also comparable to
the other four versions perhaps a little too comparable. To say that on a
standard-definition TV, the 360 version looks pretty close to the Xbox
version would be an understatement. They're practically identical, with
only a slightly more noticeable bit of color depth apparent on the 360
version. Upping to HD resolution does improve matters, especially in
terms of environmental detail, but it's not such a huge difference as to
warrant the $60 price tag (as opposed to $40 for the other console
versions, and $30 for the PC version). Suffice it to say, the 360
version is pretty much a rip off.
X-Men
The Official Game is ultimately an easily dismissible movie game to
toss on the smoldering pile of other cash in movie games released over
the years. Its existence is solely based on the need to have an X-Men
game to coincide with the hype surrounding the film, and it brings no
interesting gameplay, story, visual, or feature components to the table
to make it worth your time. It's all the more disappointing, considering
that as of late, Activision has done well with the X-Men license with
games like the X-Men Legends series. You'd have to go all the way back
to 2002 for something like X-Men Next Dimension to find a comparably
lame use of the X-Men license to X-Men The Official Game, and trust us
when we say that this is not something you ever want to go back to.
SYSTEM REQUIREMENTS :
Processor= 1.0GHz
RAM= 256MB
Video Memory= 64MB
Size= 183MB.
THIS GAME IS LATEST OFFICIAL ONE AND NICE STUNTS INCLUDED WITH MUTANT POWERS WHICH WE LIKE DOWNLOAD IT HERE.
PART 1 :DOWNLOAD 1
PART 2:DOWNLOAD 2
PART 3:DOWNLOAD 3
PART 4:DOWNLOAD 4
ALL X-MEN FANS THANKYOU FOR VISITING HAVE FUN.....